Starting version | 0.31 (December 23, 2009) |
---|---|
Latest version | Minecraft Indev (February 23, 2010) |
Paid | No |
This page contains content that is no longer in the game. These features only exist in outdated versions of Minecraft. |
NOTICE:This is virus,i didnt know that,somebody said this,you can download this with no virus and jar file version HERE /watch?v=yN9WeLfdYEg&hd=1Really rea. Minecraft Indev Jar Download The Indev House was a 7 block wide × 7 block long × 4 block tall structure, with a 1×2 hole for players to exit and two torches on the interior. The House would be formed around the player's spawn point when they spawned. Download minecraft alpha resource pack & mod 2.Press Win+R and write there%appdata% 3. Go to the.minecraft folder and extract resource pack there 4. Go to the bin folder and open minecraft.jar with any archiver 5.Open FixNoSound.rar and go to the folder with your version 6.Open META-INF folder in minecraft.jar and delete MOJANGC.SF. Infdev(或Infinite Development,无限开发)是Minecraft开发周期的第四阶段,只可游玩单人生存模式。 Infdev继承自Indev版本,是在Notch决定重写代码以使地图无限并程序化生成,而非以前的有限地图的时候。这种地图生成的原理类似于现在的Minecraft。Infdev和后来的Beta版本理论上可以生成地球大小8倍的超级. An assortment of Minecraft Java Edition Indev clients. All the jars are thought to be completely unmodified. The JSON files were manually written, as the game did not come with JSON files when these versions were current.
Indev (or InDevelopment) was an older test version of Minecraft's Survival mode, which succeeded Survival Test in Classic Mode. Indev was phased out in favor of Infdev after infinite maps were to be added into the game.
Indev was initially released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire. As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.
Players would play on a limited map with dimensions determined by the shape and size characteristics. Game play was dramatically different from Survival Test and paved the way for future game modes to come. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.
Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into Alpha mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by biomes, automatic map saving, respawning upon death and a new infinite map viewer (which has been removed).
The Indev House[επεξεργασία | επεξεργασία κώδικα]
When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps, the type, the shape, the size, and the theme. The map would then be created and spawn them in an 'Indev House'. An Indev House was a 7 block wide × 7 block long × 4 block tall structure, with a 1×2 hole for players to exit and two torches on the interior. The House would be formed around the player's spawn point. An Indev House began made of moss stone (which was unavailable naturally on the map anywhere else) and chests filled with TNT, a full stack (99 at the time) of every type of block and every type of item. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later still, the design of the house was changed. The floor was made stone and the walls and roof were made of planks.
Features over Survival Test[επεξεργασία | επεξεργασία κώδικα]
- For a complete list of changes, see Indev version history.
- Inventory.
- Crafting.
- Map generation screen with configurable map themes, map types, and map shapes.
- Dynamic lighting.
- Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
- A new tesselator to speed up the game.
- Third person view toggle with F5.
- Isometric screenshot captured with F7.
- Decorative paintings.
- Tools and equipment.
- Farming.
- Updated Mobs (better path-finding, varying difficulty options).
- Day and night cycle (including a sun and moon).
- New map format (.mclevel).
- Firing arrows requires a bow.
- Furnaces and Smelting
- Torches and Fire
- New mob sounds(When attacked,pigs made an 'oink' sound,sheeps made a 'bah' sound while the hostile mobs and the player made the 'ooh' sound)
- New title screen
Trivia[επεξεργασία | επεξεργασία κώδικα]
- You cannot play Indev with the new launcher (unless you have both the Indev jar and json file.).
- It was possible that features like Indev's finite maps would have returned in the cancelled game mode Zombie Siege.
- Inside the Beta 1.9 pre-release 6 jar's 'title' folder is a file named 'earlyplayers.txt' that contains the account names of the supposed '1000 first paying alpha players' of Minecraft. According to a Reddit post by Jeb, the names were originally going to be displayed in the credits, but the list wasn't 100% accurate, so the idea was scrapped.[1]
- Indev's terrain.png contained the texture for the Web block, although it would not be added until Minecraft Beta a year later. The colored Wool blocks from Classic mode were also possible to obtain in Indev through hacks.
- There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
- If you try to play Indev today, without hacks or a proxy debugger, you will be kicked back to the main menu. On Indev 0.31 you will crash with a java.lang.NullPointerException. Sometimes this is caused by some folders or additional jars to be missing, but mostly the minecraft.net/indev login system removed.
- Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (Before 1.2.0) had them.
- In Indev and Infdev, while using a crafting table or inventory, the player's arm, while in first person view, would slowly sway back and forth. This does happen in early Alpha, but has been removed and is not currently known if it is intended to return.
- If you go far out of the edge of the map in Indev, you would be pushed back to the level. The more you travelled in this point the faster you will be pushed back. This does not happen in 0.31 Indev.
- If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
- If you dig into Indev's files, there is something called cube_nes.png. This is the same color pallete as the Nintendo Entertainment System video game console.
- If you play Indev today, your character will show up as a fully black figure. This is because Mojang removed support for skins via Indev. You can still become Steve by disconnecting from the internet.
- If char.png in the game files is replaced with a custom skin, this will be used instead when disconnected from the internet.
- Mobs in Indev used the default player hurt sound. They did not have their own special ones, as seen in modern versions of Minecraft.
- The screen will sometimes go black after you generate a world set to the 'Floating' map type. This may happen because 'Floating' map types used a slightly different file format, which prevented you from converting them to Infdev.
- There is a rare glitch that when you punch a sheep, it will drop magenta cloth instead of the normal gray cloth.
See also[επεξεργασία | επεξεργασία κώδικα]
References[επεξεργασία | επεξεργασία κώδικα]
- ↑https://www.reddit.com/r/Minecraft/comments/m9dtq/minecraft_now_contains_a_list_of_early_players/c2z71b5?context=1
Version history | |||
---|---|---|---|
Computer |
| ||
Pocket Edition | |||
Console Edition |
Minecraft Java Edition Infdev : Mojang : Free Download ..
- For a complete list of changes, see Indev version history.
- Inventory.
- Crafting.
- Map generation screen with configurable map themes, map types, and map shapes.
- Dynamic lighting.
- Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
- A new tesselator to speed up the game.
- Third person view toggle with F5.
- Isometric screenshot captured with F7.
- Decorative paintings.
- Tools and equipment.
- Farming.
- Updated Mobs (better path-finding, varying difficulty options).
- Day and night cycle (including a sun and moon).
- New map format (.mclevel).
- Firing arrows requires a bow.
- Furnaces and Smelting
- Torches and Fire
- New mob sounds(When attacked,pigs made an 'oink' sound,sheeps made a 'bah' sound while the hostile mobs and the player made the 'ooh' sound)
- New title screen
Trivia[επεξεργασία | επεξεργασία κώδικα]
- You cannot play Indev with the new launcher (unless you have both the Indev jar and json file.).
- It was possible that features like Indev's finite maps would have returned in the cancelled game mode Zombie Siege.
- Inside the Beta 1.9 pre-release 6 jar's 'title' folder is a file named 'earlyplayers.txt' that contains the account names of the supposed '1000 first paying alpha players' of Minecraft. According to a Reddit post by Jeb, the names were originally going to be displayed in the credits, but the list wasn't 100% accurate, so the idea was scrapped.[1]
- Indev's terrain.png contained the texture for the Web block, although it would not be added until Minecraft Beta a year later. The colored Wool blocks from Classic mode were also possible to obtain in Indev through hacks.
- There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
- If you try to play Indev today, without hacks or a proxy debugger, you will be kicked back to the main menu. On Indev 0.31 you will crash with a java.lang.NullPointerException. Sometimes this is caused by some folders or additional jars to be missing, but mostly the minecraft.net/indev login system removed.
- Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (Before 1.2.0) had them.
- In Indev and Infdev, while using a crafting table or inventory, the player's arm, while in first person view, would slowly sway back and forth. This does happen in early Alpha, but has been removed and is not currently known if it is intended to return.
- If you go far out of the edge of the map in Indev, you would be pushed back to the level. The more you travelled in this point the faster you will be pushed back. This does not happen in 0.31 Indev.
- If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
- If you dig into Indev's files, there is something called cube_nes.png. This is the same color pallete as the Nintendo Entertainment System video game console.
- If you play Indev today, your character will show up as a fully black figure. This is because Mojang removed support for skins via Indev. You can still become Steve by disconnecting from the internet.
- If char.png in the game files is replaced with a custom skin, this will be used instead when disconnected from the internet.
- Mobs in Indev used the default player hurt sound. They did not have their own special ones, as seen in modern versions of Minecraft.
- The screen will sometimes go black after you generate a world set to the 'Floating' map type. This may happen because 'Floating' map types used a slightly different file format, which prevented you from converting them to Infdev.
- There is a rare glitch that when you punch a sheep, it will drop magenta cloth instead of the normal gray cloth.
See also[επεξεργασία | επεξεργασία κώδικα]
References[επεξεργασία | επεξεργασία κώδικα]
- ↑https://www.reddit.com/r/Minecraft/comments/m9dtq/minecraft_now_contains_a_list_of_early_players/c2z71b5?context=1
Version history | |||
---|---|---|---|
Computer |
| ||
Pocket Edition | |||
Console Edition |
Minecraft Java Edition Infdev : Mojang : Free Download ..
Info
Starting version | 0.31 (Dec. 23, 2009) |
---|---|
Latest version | Minecraft Indev (Feb. 23, 2010) |
Paid | Yes |
This page contains content that is no longer in the game. These only exist in outdated versions of Minecraft. |
Indev (or InDevelopment) was an older test version of `s , which succeeded in Mode. Indev was phased out in favor of after infinite maps were to be added into the game.
Indev was initially released on Dec. 23, 2009 after received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game. New features currently contained a more complex and realistic scheme than mode`s and support for MD3 mob models, demonstrated by . Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like or . As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.
Players would play on a limited map with dimensions determined by the shape and size characteristics. Game play was dramatically different from and paved the way for future game modes to come. Players now had to use and , gather and prepare food differently, utilize crafting and and be wary of the time of day. Like Survival Test be that as it may, players still had to save their map to a file on their computer and reload it if they died.
Indev`s limited maps soon raised opportunity for a game changing idea. On Feb. 23, 2010, Indev received its last update and work on started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev`s life and into mode. In Sep. 2010, Indev, along with Infdev were removed from the site and cannot be played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by , automatic map saving, upon death and a new infinite map viewer (which has been removed).
Trivia
Classic
- It was possible that features like Indev`s finite maps would`ve returned in the cancelled game mode Zombie Siege.
- Indev`s terrain.png contained the texture for the Web₠block, although it would not be added until Minecraft Beta a year later. The colored Wool blocks from Classic mode were also possible to obtain in Indev through hacks.
- There were textures for a Chair (and possibly a table) block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or it has just been put off for a very long time.
- If you try to play Indev today, without hacks or a proxy debugger, you will be kicked back to the main menu. On Indev 0.31 you will crash with a Null.Pointer Exception. Sometimes this is caused by some folders or additional jars to be missing, but mostly the minecraft.net/indev login system removed. (Recently, someone patched and fixed the 0.31 .jar and made it playable on the new launcher.)
- Indev has the first appearance of tools ever. The first un-placeable blocks were armor and bows, later shovels, then swords, pickaxes, axes, and then the latest hoes.
- Indev had no gaps in the Bedrock layer, like Classic. Although Infdev and Alpha (Before 1.2.0) had them.
- On February 1, 2010, there was a new feature to the dirt surrounding the background, It was moving up then rather staying still. This was never used in future releases.
- There was an exclusive theme in Indev and Infdev that a theme exists with the name Hell. This was removed after Minecraft Indev and Infdev.
- Axes were Battleaxes in the January 11, 2010 update as you can see: (Look in the inventory bar.)
- The first version of Minecraft Indev 0.31 was actually Creative mode from December 23rd, 2009 to December 25, 2009.
- In the January 11, 2010 update, when you were in your inventory, your character model was actually Rana which was quite interesting.
Indev House
Trivia
- You cannot play Indev with the new launcher (unless you have both the Indev jar and json file.).
- It was possible that features like Indev`s finite maps would have returned in the cancelled game mode Zombie Siege.
- Inside the Beta 1.9 pre-release 6 jar`s 'title' folder is a file named `earlyplayers.txt` that contains the account names of the supposed `1000 first paying alpha players` of Minecraft. According to a Reddit post by Jeb, the names were originally going to be displayed in the credits, but the list wasn`t 100% accurate, so the idea was scrapped.
- Indev`s terrain.png contained the texture for the Web block, although it would not be added until Minecraft Beta a year later. The colored Wool blocks from mode were also possible to obtain in Indev through hacks.
- There were textures for a chair block that were removed in . Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
- If you try to play Indev today, without hacks or a proxy debugger, you will be kicked back to the main menu. On Indev 0.31 you will crash with a java.lang.NullPointerException. Sometimes this is caused by some folders or additional jars to be missing, but mostly the minecraft.net/indev login system removed.
- Indev had no gaps in the bedrock layer, neither did Classic, though and (Before 1.2.0) had them.
- In Indev and , while in the inventory, the player`s arm, while in first person view, would slowly sway back and forth. It is possible to move around while this happens. When you do, the arm will flop around randomly as if you were in 3rd-person. If you close the inventory, then the arm will pause in the position it was in while it was flopping around. You can reopen the inventory and it will reset the arm. If you use a crafting table, chest, or furnace, then you will not be able to move, but the arm will still slowly sway back and forth. This does happen in early , but has been removed and is not currently known if it is intended to return.
- If you go far out of the edge of the map in Indev, you would be pushed back to the level. The more you traveled in this point the faster you will be pushed back. This does not happen in 0.31 Indev.
- If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
- Indev contained a color pallet image titled 'cube_nes.png', which matches the color pallet used for the Nintendo Entertainment System.
- If you play Indev today, your character will show up as a fully black figure. This is because Mojang removed support for skins via Indev. You can still become Steve by disconnecting from the internet.
- If char.png in the game files is replaced with a custom skin, this will be used instead when disconnected from the internet.
- Mobs in Indev used the default player hurt sound. They did not have their own special ones, as seen in modern versions of Minecraft.
- The screen will sometimes go black after you generate a world set to the 'Floating' map type. This may happen because 'Floating' map types used a slightly different file format, which prevented you from converting them to Infdev.
- There is a rare glitch that when you punch a sheep, it will drop magenta cloth instead of the normal gray cloth.
Videos
The Indev House
When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps, the type, the shape, the size, and the theme. The map would then be created and spawn them in an 'Indev House'. An Indev House was a 7 block wide ⃗ 7 block long ⃗ 4 block tall structure, with a 1⃗2 hole for players to exit and two on the interior. The House would be formed around the player`s spawn point. When Indev Houses were added,they were made of moss stone (which was unavailable naturally on the map anywhere else) and filled with , a full stack (99 at the time) of every type of and every type of . As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later still, the design of the house was changed. The floor was made and the walls and roof were made of .
Features over Survival Test
- For a complete list of changes, see .
- .
- .
- generation screen with configurable , , and .
- Dynamic .
- Other food like , and (later renamed stew) replaces as consumable to restore .
- A new tesselator to speed up the game.
- toggle with F5.
- Isometric screenshot captured with F7.
- Decorative paintings.
- Tools and equipment.
- Farming.
- Updated Mobs (better path-finding, varying difficulty options).
- Day and night cycle (including a sun and moon).
- New map format (.mclevel).
- Firing arrows requires a bow.
- Furnaces and Smelting
- Torches and Fire
- New mob sounds (when attacked, pigs made an `oink` sound, sheeps made a `bah` sound, while the hostile mobs and the player made the `ooh` sound)
- New title screen
Contents
showHistory
Indev was initially released after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game. New features currently contained a more complex and realistic lighting₠scheme than Classic mode`s and support for MD3 mob models, demonstrated by Rana. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like Torches or Fire. As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.
When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps, the type, the shape, the size and the theme. The map would then be created and spawn them in an 'Indev House'. An Indev House was a 7 block wide x 7 block long x 4 block tall structure, with a 1 x 2 hole for players to exit and two Torches on the interior. The House would be formed around the player`s spawn point. An Indev house began made of Moss Stone (which was unavailable naturally on the map anywhere else) and Chests filled with TNT, a full stack (99 at the time) of every type of Block and every type of Item. Will mp4 play in pro presenter for mac os. As Indev progressed from testing items and blocks to testing the actual survival aspect, these Chests were removed. Later still, the design of the house was changed. The floor was made Stone and the walls and roof were made of Planks.
New Features
- Inventory.
- Crafting.
- Map generation screen with configurable map themes, types, and shapes.
- Dynamic Lighting.
- Other food like Pork, Bread and Mushroom soup₠(later renamed stew) replaces Mushrooms as consumable food to restore health.
- A new tesselator to speed up the game.
- Third person view toggle with F5.
- Isrometic screenshot captured with F7.
- Decorative Paintings.
- Tools and equipment.
- Farming
- Updated Mobs (better path-finding, varying difficulty options).
- Day and night cycle (sunrise, sunset, midnight).
- New map format (.mclevel).
- Firing Arrows requires a Bow.